Cisco's Dannette Veale Blogs About The Correlation Between Gaming And The Workplace
One of the items Byron shared was a list of ten items shared between gamers and the workplace. These items are critical to success in a game but equally so for success in the workplace. The virtual world and game ingredients applicable to work include:
- Self representation – virtual teams are fundamental to business and enabling virtual team members to reflect their own brand is critical to empowering and motivating employees
- Compelling narrative – great stories equal great program/project plans
- Real time feedback – important to get feedback immediately in order to course correct to achieve the end goal
- Ranks and levels – understanding the chain of command and how one can climb the ladder can be very motivating and drive innovation via competition
- Transparency – this is critical as a transparent environment enables a higher sense of ‘buy in’ from those engaged
- Economics (aka budgeting) – no game or business plan is able to be successfully navigated without having a clear understanding of the economics related
- Teams – no one can be successful individually in a game or in a business program, it takes a village to really meet success criteria’s
- Communication – open communication via real time feedback and transparency using tools that nimbly enable the participants to engage is critical to success
- Rules – knowing the rules and how they create the structure for achieving the goal/s is fundamental for any gaming or business teams
- Time pressure – both games and business programs have time pressures which drive competition, motivate the team, and provide structure/rules for meeting the goals










