George Dearing dot com

Cisco's Dannette Veale Blogs About The Correlation Between Gaming And The Workplace

One of the items Byron shared was a list of ten items shared between gamers and the workplace. These items are critical to success in a game but equally so for success in the workplace. The virtual world and game ingredients applicable to work include:

  1. Self representation – virtual teams are fundamental to business and enabling virtual team members to reflect their own brand is critical to empowering and motivating employees
  2. Compelling narrative – great stories equal great program/project plans
  3. Real time feedback – important to get feedback immediately in order to course correct to achieve the end goal
  4. Ranks and levels – understanding the chain of command and how one can climb the ladder can be very motivating and drive innovation via competition
  5. Transparency – this is critical as a transparent environment enables a higher sense of ‘buy in’ from those engaged
  6. Economics (aka budgeting) – no game or business plan is able to be successfully navigated without having a clear understanding of the economics related
  7. Teams – no one can be successful individually in a game or in a business program, it takes a village to really meet success criteria’s
  8. Communication – open communication via real time feedback and transparency using tools that nimbly enable the participants to engage is critical to success
  9. Rules – knowing the rules and how they create the structure for achieving the goal/s is fundamental for any gaming or business teams
  10. Time pressure – both games and business programs have time pressures which drive competition, motivate the team, and provide structure/rules for meeting the goals

Filed under  //   Cisco   collaboration   gaming   virtual+worlds   workplace  

Game sweaters from the 80s

Can't name the game on the lower left...

Filed under  //   80's   gaming   vintage  

EA Putting More Money Towards iPhone Platform

"All three games could be called second-generation iPhone games. They reflect a lot of work that EA is putting into the iPhone platform, and the investment involved here suggests that the smaller titles from one-person shops are going to have a harder time competing in the AppStore as brand owners such as EA launch more titles for it. Already, the top ten paid iPhone games at any given time have multiple brands in the rankings."

 

Filed under  //   EA   entertainment   gaming   iphone   mobile  

PC World Blogs About Social Integration On The Xbox 360 And PS3

"On balance, though, Microsoft's done a fine job integrating Facebook's key features and giving Twitter an even more elegant interface than the service's native browser-based one.

Where's Sony in all this? The company just announced on its official PlayStation blog that upcoming firmware update v3.10 will add Facebook and Twitter functionality to the PS3's XMB interface."

Filed under  //   facebook   facebook+connect   gaming   PCWorld   social+networking   twitter   Xbox+360  

TechCrunch Profiles the Players in Social Gaming

  zynga logo playfishlogo playdom logo
CrunchBase Profile Zynga

 

Playfish

 

Playdom

 

Location: San Francisco, CA London, UK Mountain View, CA
Money Raised: $39M $21 Million $0
Revenue: Estimated $200M Estimated $75M Estimated $60M

 

Rumors: Strong 2010 IPO candidate Possible acquisition talks with EA

 

Raising Venture Capital
Key Apps: Facebook:
Farmville-61M
Mafia Wars-25.8M
Yoville-19.8M
Texas Hold Em’ Poker-18.3M
Facebook:
Pet Society- 20.5M
Restaurant City-17.3M
Country Story- 8M
135 million total installs for all games
Myspace:
Mobsters -14M
Bumper Stickers-11.7M
Own Your Friends-10.1M;
Facebook:
Sorority Life-7.1M
Mobsters 2-3.5M
Poker Palace- 1.5M

 

Michael Arrington describes part of their collective strategy..
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"The cycle of all of these games is pretty standard. Get new users playing for free, give them incentives to message all their friends to signup, hit them hard for cash or lead generation for revenue, and move them up the levels. Rinse. Repeat."

Filed under  //   gaming   playdom   playfish   social+gaming   zynga  

Screen Digest Says Global In-Game Advertising To Top $1 Billion by 2014

And according to Nielsen and Interpret Research, gamers have a recall rate of more than 70% for in-game ads.
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"Market researcher Screen Digest estimates the global in-game advertising market will reach $1 billion by 2014. The rationale is that people are watching less TV and so advertisers are trying to reach them via new media, including video games. While the recession has hurt game sales, Massive contends people are spending more time playing games. (That means gamers are playing the games they buy for a longer time and are consuming less traditional media). Massive says it can reach 40 million Xbox 360 and PC gamers in 31 countries."

Filed under  //   advertising   gaming   media   new+media   nielsen   online+gaming   screen+digest  

Facebook Connect Is On The Nintendo DSi

I totally missed that piece when I was configuring it for my son last weekend. Must.Go.Back.Now.

Filed under  //   facebook   facebook+connect   game+consoles   gaming   nintendo   social+networks  

Supporting Telligent Customers

Now officially a GameStop client..my almost 4-year-old will thank me :)

Sent from my iPhone
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George Dearing
Voice | 713.965.4440
georgedearing.com

Filed under  //   entertainment   gamestop   gaming   nintendo   telligent